Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Alberto Dickman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
28 |
A police detective or rival criminal forces Alberto Dickman to flee and vows to hunt Alberto Dickman down. Gain an Enemy. |
5 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
30 |
Alberto Dickman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
32 |
Continued as Believer (Mainstream Believer). |
6 |
33 |
Alberto Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |