Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Alexander Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
22 |
Accepted a deal with criminal or other figure under investigation. |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Given advanced training in a specialist field |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
A series of bad deals and decisions force Alexander Welter into bankruptcy. Alexander Welter salvages what Alexander Welter can. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Alexander Welter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
32 |
Find valuable salvage. |