Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Alphonse Mcabe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alphonse Mcabe fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Alphonse Mcabe's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Alphonse Mcabe's ship is damaged, and Alphonse Mcabe have to hitch-hike Alphonse Mcabe's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |