Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Alvis Alexander join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Alvis Alexander foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Alvis Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Alvis Alexander accepted an offer of inducements to betray Alvis Alexander's faith. Gain 180,000 in cash. |