Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Imperial trade restrictions force Andres Mitchell out of business. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Became a Scholar (Scientist). |
4 |
30 |
Entangled in a bureaucratic or legal morass that distracts Andres Mitchell from Andres Mitchell's work. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |