Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Antone Lee's actions. Antone Lee actions lead to an honorabe discharge. |
2 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Severely injured. |
4 |
26 |
Failed to qualify for Infantry (Army). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Antone Lee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Courier (Scout). |
5 |
27 |
Continued as Drifter (Wanderer). |
5 |
29 |
Antone Lee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
31 |
Antone Lee is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |