Archibald Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 36 M 11 (1) 7 (0) 12 (2) 6 (0) 6 (0) 6 (0)B7C666
Vibrant hair color, Predictable, Honorable
 
Skills
Admin 0
Art (Creative) 0
Diplomat 0
Electronics 0
Flyer 0
Mechanic 0
Persuade 0
Pilot (Spacecraft) 2
Profession (Spacer) 0
Science (Robotic Sciences) 0
Seafarer 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker01
Scout Surveyor 01
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Gladys Lite Rival 1 3 2 0 Ronnin (F/43)
Shelly Lopez Rival 1 2 3 1 Ronnin (F/53)
Shelly Lopez is particularly unusual, such as an artificial intelligence or very alien being.
Russel Dwyer Rival 1 3 0 1 Ronnin (M/20)
Marguerite Clubb Contact 1 1 2 4 Ronnin (F/38)
Marguerite Clubb is in prison or otherwise trapped somewhere.
Fae Perez Contact 1 2 1 1 Ronnin (F/11)
Merle Coghill Enemy 0 1 4 2 Sylean (F/87)
Merle Coghill has had an unexpected run of good fortune lately.
Lisa Stone Enemy 0 4 0 5 Ronnin (F/45)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Archibald Fleming come into conflict with a splinter group Archibald Fleming's own religion which maintains Archibald Fleming's version is the wrong one. Gain 1 Rivals.
2 22 Became a Scout (Surveyor).
2 25 When dealing with an alien race, Archibald Fleming botch an opportunity to gather extra intelligence about them.
2 25 Archibald Fleming have no idea what happened to Archibald Fleming – they found Archibald Fleming's ship drifting on the fringes of friendly space.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Courier) with previous rank.
3 29 Archibald Fleming spend a great deal of time on the fringes of Charted Space.
3 29 Archibald Fleming's ship is damaged, and Archibald Fleming have to hitch-hike Archibald Fleming's way back across the stars to the nearest scout base.
3 29 Gain 2 Contacts. Gain 1 Enemies.
4 30 Continued as Scout (Courier).
4 31 Archibald Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Archibald Fleming fail to help. Gain an Enemy.
4 31 Archibald Fleming have no idea what happened to Archibald Fleming – they found Archibald Fleming's ship drifting on the fringes of friendly space.
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