Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Archibald Fleming come into conflict with a splinter group Archibald Fleming's own religion which maintains Archibald Fleming's version is the wrong one. Gain 1 Rivals. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
When dealing with an alien race, Archibald Fleming botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Archibald Fleming have no idea what happened to Archibald Fleming – they found Archibald Fleming's ship drifting on the fringes of friendly space. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Archibald Fleming spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Archibald Fleming's ship is damaged, and Archibald Fleming have to hitch-hike Archibald Fleming's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Archibald Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Archibald Fleming fail to help. Gain an Enemy. |
4 |
31 |
Archibald Fleming have no idea what happened to Archibald Fleming – they found Archibald Fleming's ship drifting on the fringes of friendly space. |