Arnold Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 36 M 6 (0) 2 (-2) 1 (-2) 10 (1) 6 (0) 9 (1)621A69
Capricious, Risk-Taking
 
Skills
Animals 0
Art (Presentation) 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Melee 0
Persuade 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
Citizen Colonist 11
Merchant Free Trader 12
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Arnold Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Believer (Holy Warrior) with the new title Hopeful.
2 23 Opponents of Arnold Kirkham's belief system ambush Arnold Kirkham.
2 23 Severely injured. Owe 15,000 for medical bills.
3 23 Became a Citizen (Colonist).
3 26 Arnold Kirkham rise to a position of power in Arnold Kirkham's colony or corporation.
3 27 Promoted to Citizen (Colonist) rank 1.
4 27 Voluntarily left Colonist
4 27 Became a Merchant (Free Trader).
4 29 Gained a contact.
4 31 Promoted to Merchant (Free Trader) rank 1.
5 31 Continued as Merchant (Free Trader).
5 33 Imperial trade restrictions force Arnold Kirkham out of business.
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