Settler Artie Andrews  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 36 M 12 (2) 11 (1) 7 (0) 7 (0) 8 (0) 7 (0)CB7787
Tangled hair, No Purpose, Worthless
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Drive (Wheel) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Scavenger 02
Citizen Colonist Settler22
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 20 Failed to qualify for Ground Assault (Marine).
2 20 Became a Drifter (Scavenger).
2 24 Artie Andrews do not know what happened to Artie Andrews. There is a gap in Artie Andrews's memory.
3 24 Failed to qualify for Free Trader (Merchant).
3 24 Continued as Drifter (Scavenger).
3 28 Artie Andrews do not know what happened to Artie Andrews. There is a gap in Artie Andrews's memory.
4 28 Became a Citizen (Colonist).
4 30 Advanced training in a specialist field.
4 32 Promoted to Citizen (Colonist) rank 1.
5 32 Continued as Citizen (Colonist).
5 35 Artie Andrews's business expands, Artie Andrews's corporation grows, or the colony thrives.
5 36 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
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