Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Austin Sim's ship is damaged, and Austin Sim have to hitch-hike Austin Sim's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Make an unexpected connection outside Austin Sim's normal circles. Gain a Contact. |