Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Bishop Walsh's ship is damaged, and Bishop Walsh have to hitch-hike Bishop Walsh's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Find Ancient Technology. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Bishop Walsh's Contacts or Allies betrays Bishop Walsh, ending Bishop Walsh's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Citizen (Worker). |
5 |
32 |
Bishop Walsh's business expands, Bishop Walsh's corporation grows, or the colony thrives. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |