Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Burr Morris don't already have one. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Betrayed by a friend. One of Burr Morris's Contacts or Allies betrays Burr Morris, ending Burr Morris's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Burr Morris went above and beyond the call of duty. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
A police detective or rival criminal forces Burr Morris to flee and vows to hunt Burr Morris down. Gain an Enemy. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Rewarded for a successful mission. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |