Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Cal Parlow's Contacts or Allies betrays Cal Parlow, ending Cal Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Psychologically damaged by Cal Parlow's time in the scouts. |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Returned to Drifter (Wanderer). |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Cavalry (Army). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Cal Parlow's normal circles. Gain a Contact. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A good deal ensures Cal Parlow is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |