2nd Secretary Cameron Wheeler  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 36 M 5 (-1) 6 (0) 3 (-1) 10 (1) 8 (0) 11 (1)563A8B
Benevolent, Dreamer, Heartless
 
Skills
Admin 1
Advocate 1
Athletics 0
Deception 1
Electronics 0
Gambler 1
Gun Combat 0
Heavy Weapons 0
Investigate 1
Melee (Blade) 1
Persuade 1
Recon 0
Stealth 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Drifter Wanderer 01
Noble Diplomat 2nd Secretary23
 
Name Type Affinity Enmity Power Influence Species
Pleasant Watts Rival 0 0 2 0 Humaniti (M/11)
Pleasant Watts gains in power.
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Submitted to the draft.
1 18 Became a Marine (Marine Support) with the new title Marine.
1 22 Scarred. Fully recovered. Owe 2,500 for medical bills.
2 22 Failed to qualify for Infantry (Army).
2 22 Became a Drifter (Wanderer).
2 24 Betrayed by a friend. One of Cameron Wheeler's Contacts or Allies betrays Cameron Wheeler, ending Cameron Wheeler's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Became a Noble (Diplomat) with the new title Intern.
3 25 Refused a challenge to a duel for Cameron Wheeler's honour and standing.
3 28 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
4 28 Continued as Noble (Diplomat).
4 30 Inherit a gift from a rich relative.
4 32 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
5 32 Continued as Noble (Diplomat).
5 34 Become deeply involved in politics on Cameron Wheeler's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
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