Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Nearly killed. Owe 7,500 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Moved to a new world. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
Severely injured. Fully recovered. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
31 |
Failed to qualify for Scientist (Scholar). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |