Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Psychologically damaged by Carey Bent's time in the scouts. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Carey Bent's Contacts or Allies betrays Carey Bent, ending Carey Bent's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
29 |
Carey Bent run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Citizen (Worker). |
5 |
32 |
Spent time maintaining and using heavy vehicles. |