Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Carl Rivera's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Carl Rivera's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
27 |
Carl Rivera's ship is damaged, and Carl Rivera have to hitch-hike Carl Rivera's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Scholar (Physician). |
4 |
29 |
Entangled in a bureaucratic or legal morass that distracts Carl Rivera from Carl Rivera's work. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
Assigned to work on a secret project for a patron or organisation. |