Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys Casper Carlson's trade routes and contacts, forcing Casper Carlson to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Casper Carlson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Casper Carlson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Returned to Believer (Missionary/Humanitarian). |
5 |
33 |
Casper Carlson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |