Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Charles Rouse easily defeat. |
1 |
19 |
Gain Enemy if Charles Rouse don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Charles Rouse's scout ship is one of the first on the scene to rescue the survivors of a disaster but Charles Rouse fail to help. Gain an Enemy. |
3 |
26 |
Charles Rouse have no idea what happened to Charles Rouse – they found Charles Rouse's ship drifting on the fringes of friendly space. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Voluntarily left Courier |
4 |
28 |
Became a Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Charles Rouse's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |