Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Clair Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Clair Duncan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Special assignment or duty on board ship. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Attempted a risky adventure and was injured. |
5 |
32 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Accused of a crime |