Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Clarance Alvarez's work ends up coming home with Clarance Alvarez, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
3 |
25 |
Gain Enemy if Clarance Alvarez don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Clarance Alvarez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Flight) with the new title Crewman. |
5 |
31 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Clarance Alvarez secretly provide religious rites for a dying leader or noble, although they do not share Clarance Alvarez's faith. Gain an Ally in the family and a Rival who disagrees with Clarance Alvarez's choice. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |