Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Clark Brownhill to flee and vows to hunt Clark Brownhill down. Gain an Enemy. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Birth or Death involving a family member or close friend. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Clark Brownhill's Contacts or Allies betrays Clark Brownhill, ending Clark Brownhill's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
A notable academic consults with Clark Brownhill about a publication or documentary he is working on. Gain a Contact in academia. |