Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Clement Bates's ship is damaged, and Clement Bates have to hitch-hike Clement Bates's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
During a battle, defeat or victory depends on Clement Bates's actions. The ship suffers severe damage and Clement Bates is blamed for the disaster. Clement Bates is court - martialled and discharged. |
3 |
21 |
Failed to qualify for Free Trader (Merchant). |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
22 |
Betrayed by a friend. One of Clement Bates's Contacts or Allies betrays Clement Bates, ending Clement Bates's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
22 |
Became a Citizen (Worker). |
4 |
26 |
A new romantic starts. Gain an Ally. |
5 |
26 |
Continued as Citizen (Worker). |
5 |
28 |
Clement Bates learn something Clement Bates should not have – a corporate secret, a political scandal – which Clement Bates can profit from illegally. |
6 |
30 |
Continued as Citizen (Worker). |
6 |
34 |
Clement Bates gain experience in a technical field as a computer operator or surveyor. |
6 |
34 |
Promoted to Citizen (Worker) rank 1. |