Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Cleve Farrell's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Cleve Farrell's Contacts or Allies betrays Cleve Farrell, ending Cleve Farrell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
28 |
Returned to Drifter (Wanderer). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Switched to Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Cleve Farrell's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |