Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
5 |
31 |
Became a Rogue (Thief). |
5 |
32 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
35 |
Promoted to Rogue (Thief) rank 1. |