Petty Officer, 3rd class Corbett Doyle  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 36 M 5 (-1) 7 (0) 6 (0) 7 (0) 10 (1) 5 (-1)5767A5
Values hard work, Slow Paced
 
Skills
Astrogation 1
Carouse 0
Deception 0
Drive 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Pilot (Small Craft) 1
Profession (Colonist) 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Navy Line/Crew Petty Officer, 3rd class23
 
Name Type Affinity Enmity Power Influence Species
Emile Galway Enemy 0 2 1 0 Darmine (M/33)
Violet Fallow Contact 2 0 2 0 Darmine (F/30)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Survived a risky adventure but gained nothing.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Betrayed by a friend. One of Corbett Doyle's Contacts or Allies betrays Corbett Doyle, ending Corbett Doyle's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 26 Special assignment or duty on board ship.
3 27 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 27 Continued as Navy (Line/Crew).
4 30 Corbett Doyle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 31 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
5 31 Continued as Navy (Line/Crew).
5 35 Vessel participates in a diplomatic mission.
5 35 Gain a contact.
5 35 Forced to muster out.
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