Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Cory Cheyne's ship is damaged, and Cory Cheyne have to hitch-hike Cory Cheyne's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Cory Cheyne's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
21 |
Became a Citizen (Worker). |
3 |
24 |
Moved to a new world. |
4 |
25 |
Voluntarily left Worker |
4 |
25 |
Became a Agent (Intelligence). |
4 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Someone more charismatic but less devout than Cory Cheyne has become Cory Cheyne's superior. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |