Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Cyril Campbell's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Cyril Campbell's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Cyril Campbell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
32 |
Became a Scholar (Scientist). |
6 |
34 |
Caught cheating in some fashion, advancing Cyril Campbell's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
34 |
A disaster leaves several injured, and others blame Cyril Campbell, forcing Cyril Campbell to leave Cyril Campbell's career. Gain a Rival. |
6 |
34 |
Severely injured. Owe 10,000 for medical bills. |
6 |
34 |
Gain an Enemy |