Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Delmar McDermot do not know what happened to Delmar McDermot. There is a gap in Delmar McDermot's memory. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
A mission goes wrong; Delmar McDermot and several others are captured and mistreated by the enemy. Gain Delmar McDermot's jailer as an Enemy. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
24 |
Survived a risky adventure but gained nothing. |
4 |
27 |
Continued as Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |