Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A series of bad deals and decisions force Derek Galway into bankruptcy. Derek Galway salvages what Derek Galway can. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Failed to qualify for Artist (Entertainer). |
3 |
22 |
Continued as Drifter (Wanderer). |
3 |
23 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
23 |
Failed to qualify for Explorer (Scout). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
27 |
Forced to muster out. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
28 |
Derek Galway faith enjoys an explosion of popularity largely thanks to Derek Galway's efforts. |
5 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
31 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Amnesia. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |