Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
21 |
Dick Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Scout (Courier). |
3 |
24 |
Dick Sims spend a great deal of time on the fringes of Charted Space. |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Continued as Scout (Courier). |
4 |
27 |
Dick Sims's ship is damaged, and Dick Sims have to hitch-hike Dick Sims's way back across the stars to the nearest scout base. |
4 |
27 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
27 |
Failed to qualify for Merchant Academy. |
5 |
27 |
Returned to Drifter (Barbarian). |
5 |
30 |
Dick Sims do not know what happened to Dick Sims. There is a gap in Dick Sims's memory. |
6 |
30 |
Failed to qualify for Explorer (Scout). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
34 |
Moved to a new world. |
6 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |