Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Victim of a crime |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Doc Wright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Doc Wright come into conflict with a splinter group Doc Wright's own religion which maintains Doc Wright's version is the wrong one. Gain 1 Rivals. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Attempt at commissioned failed. |