Crewman Duane Moreno  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 36 M 8 (0) 4 (-1) 5 (-1) 7 (0) 5 (-1) 8 (0)845758
Flighty, Haggling
 
Skills
Animals 0
Carouse 0
Electronics 0
Jack-of-All-Trades 1
Melee 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Drifter Wanderer 02
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Barbarian).
1 22 Suffer from a life-threatening illness.
2 22 Failed to qualify for Corporate Agent (Agent).
2 22 Switched to Drifter (Wanderer).
2 24 Attacked by enemies and injured.
2 24 Injured. Fully recovered. Owe 5,000 for medical bills.
2 24 Gain Enemy if Duane Moreno don't already have one.
3 26 Continued as Drifter (Wanderer).
3 30 Duane Moreno run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Failed to qualify for Colonist (Citizen).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 Given advanced training in a specialist field
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