Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Imperial trade restrictions force Duane Sims out of business. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Duane Sims secretly provide religious rites for a dying leader or noble, although they do not share Duane Sims's faith. Gain an Ally in the family and a Rival who disagrees with Duane Sims's choice. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Opponents of Duane Sims's belief system ambush Duane Sims. |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Gain Enemy if Duane Sims don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |