Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Duke Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
21 |
Make a breakthrough in Duke Simmons's field. |
2 |
24 |
Promoted to Scholar (Scientist) rank 1. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
27 |
Make a breakthrough in Duke Simmons's field. |
3 |
28 |
Promoted to Scholar (Scientist) rank 2. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scholar (Physician) with previous rank. |
4 |
29 |
Refuse to join a cheat in some fashion. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Continued as Scholar (Physician). |
5 |
33 |
A disaster leaves several injured, and others blame Duke Simmons, forcing Duke Simmons to leave Duke Simmons's career. Gain a Rival. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |