Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Severely injured. Owe 15,000 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Find Ancient Technology. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
27 |
Became a Citizen (Colonist). |
5 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
28 |
Switched to Drifter (Barbarian). |
6 |
29 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
32 |
Earl Wood refuse to secretly provide religious rites for a dying leader or noble, because they do not share Earl Wood's faith. |
7 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |