Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A job goes wrong, forcing Edd Terry to flee off-planet. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Contact with Government. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Edd Terry's Contacts or Allies betrays Edd Terry, ending Edd Terry's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Scholar (Physician). |
5 |
31 |
An expedition or voyage goes wrong, leaving Edd Terry stranded in the wilderness. |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |