Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Eduardo Casey don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A sudden war destroys Eduardo Casey's trade routes and contacts, forcing Eduardo Casey to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Eduardo Casey's job. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Eduardo Casey easily defeat. |
5 |
36 |
Gain Enemy if Eduardo Casey don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |