Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Elder White inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Betrayed by a friend. One of Elder White's Contacts or Allies betrays Elder White, ending Elder White's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Agent (Intelligence). |
3 |
24 |
Advanced training in a specialist field. |
3 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
25 |
Continued as Agent (Intelligence). |
4 |
29 |
Established a network of contacts. Gain 3 contacts. |
4 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
29 |
Continued as Agent (Intelligence). |
5 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
32 |
Became a Citizen (Corporate). |
6 |
35 |
Elder White rise to a position of power in Elder White's colony or corporation. |
6 |
36 |
Promoted to Citizen (Corporate) rank 1. |