Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Elias Murray's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Elias Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elias Murray fail to help. Gain an Enemy. |
3 |
27 |
Elias Murray's ship is damaged, and Elias Murray have to hitch-hike Elias Murray's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Elias Murray's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
34 |
Forced to muster out. |