Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Elie Perry far from home. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Imperial trade restrictions force Elie Perry out of business. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
31 |
Find Ancient Technology. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
35 |
Accused of a crime |