Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Explorer). |
2 |
31 |
Elisha Fallow's ship is ambushed by enemy vessels. Elisha Fallow successfully ran to the jump point. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Switched to Scout (Surveyor) with previous rank. |
3 |
34 |
Elisha Fallow's ship is damaged, and Elisha Fallow have to hitch-hike Elisha Fallow's way back across the stars to the nearest scout base. |
3 |
34 |
Gain 4 Contacts. Gain 1 Enemies. |