Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Elliott Stone's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Elliott Stone to flee and vows to hunt Elliott Stone down. Gain an Enemy. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Imperial trade restrictions force Elliott Stone out of business. |