Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Ellwood Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Ellwood Gardiner into bankruptcy. Ellwood Gardiner salvages what Ellwood Gardiner can. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Ellwood Gardiner's scout ship. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Ellwood Gardiner spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Ellwood Gardiner have no idea what happened to Ellwood Gardiner – they found Ellwood Gardiner's ship drifting on the fringes of friendly space. |