Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
32 |
Ellwood Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
32 |
Failed to qualify for Artist (Entertainer). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
36 |
Ellwood Harrington's work ends up coming home with Ellwood Harrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |