Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Elmer Elliott's work ends up coming home with Elmer Elliott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Elmer Elliott's Contacts or Allies betrays Elmer Elliott, ending Elmer Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
32 |
Moved to a new world. |
6 |
32 |
Continued as Marine (Ground Assault). |
6 |
33 |
On the front lines of a planetary assault and occupation. |
6 |
36 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |