Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Elmo Ming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
29 |
Assigned to an assault on an enemy fortress. |
4 |
29 |
Injured |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Voluntarily left Marine Support |
5 |
32 |
Failed to qualify for Infantry (Army). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Elmo Ming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |