Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Elwin Larson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elwin Larson fail to help. Gain an Enemy. |
2 |
23 |
Elwin Larson's ship is damaged, and Elwin Larson have to hitch-hike Elwin Larson's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
28 |
Psychologically damaged by Elwin Larson's time in the scouts. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Switched to Citizen (Worker). |
5 |
35 |
Elwin Larson is rewarded for Elwin Larson's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |