Emile Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 36 M 8 (0) 6 (0) 7 (0) 6 (0) 9 (1) 4 (-1)867694
Splayed feet
 
Skills
Admin 1
Animals 0
Art (Presentation) 0
Carouse 0
Drive (Track) 1
Electronics (Sensors) 1
Gun Combat 0
Investigate 0
Melee 0
Science (Physical Sciences/Chemistry) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Intelligence 01
Scholar Scientist 12
Drifter Wanderer 11
 
Name Type Affinity Enmity Power Influence Species
Irl Gibb Enemy 0 3 6 0 Sydite (M/12)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Barbarian).
1 19 Betrayed by a friend. One of Emile Rule's Contacts or Allies betrays Emile Rule, ending Emile Rule's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Agent (Intelligence).
2 22 Life ruined by a criminal gang. Gain the gang as an Enemy
3 22 Became a Scholar (Scientist).
3 23 Good fortune
3 26 Promoted to Scholar (Scientist) rank 1.
4 26 Continued as Scholar (Scientist).
4 28 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 30 Voluntarily left Scientist
5 30 Switched to Drifter (Wanderer).
5 32 Find valuable salvage.
5 34 Promoted to Drifter (Wanderer) rank 1.
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