Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Emmit Magrath foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
During a battle, defeat or victory depends on Emmit Magrath's actions. The ship suffers severe damage and Emmit Magrath is blamed for the disaster. Emmit Magrath is court - martialled and discharged. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Voluntarily left Intelligence |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Emmit Magrath is rewarded for Emmit Magrath's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Emmit Magrath learn something Emmit Magrath should not have – a corporate secret, a political scandal – which Emmit Magrath can profit from illegally. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |